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Virtual & Augmented Reality in UiTM Library

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Virtual & Augmented Reality in UiTM Library

Bring complex subject matter to life

Universities and colleges have always been at the cutting edge of new technologies, driving development and creating the next generation of scientists, developers and entrepreneurs. Virtual and augmented reality technologies are at the frontier of development right now

 

STAYING AHEAD OF THE TECH CURVE

How can your institution stay ahead of the curve without investing millions in every emerging technology? Much of the commercially-available virtual and augmented reality equipment is prohibitively expensive for all but the most committed departments, and requires a high-spec PC to run – an extra cost. Not so with ClassVR headsets. Their all-in-one design, gesture control and browser-based management portal bring affordable AR and VR within reach of every institution.

ClassVR gives you the opportunity to open up access to virtual and augmented reality technologies across your college or university – not just within the Computer Science building.


VR AS AN AIDE TO DEEP LEARNING

Researchers in science and medical fields are already making great use of immersive technology. Although augmented simulations and views inside the body are obviously great tools for learning, something as simple as experiencing the world from the perspective of an elderly patient with dementia can have an enormous lasting impact on a medical student’s approach.

The empathic response triggered by a 360 video is so much more powerful than reading case studies alone (Oh, S.Y., Bailenson, J., Weisz, E. Zaki, J., 2016).


VOCATIONAL TRAINING WITH VR

Vocational training will really begin to feel the impact of virtual and augmented reality over the next year or so.

The ability to experience training in 360 is invaluable – and imagine budding mechanics viewing a working engine from all angles without leaving the lecture room. All this is possible right now with ClassVR.